Current task
ReStory: Chill Electronics Repairs FAQ
Evidence-backed player reference for ReStory: Chill Electronics Repairs covering FAQ, with version, source and media boundaries kept visible.

Current task
Answer recurring player questions from captured evidence.
Answer recurring player questions from captured evidence.
Working view: full-release-1.0.009r · captured
The FAQ answers recurring player questions from the captured Steam store, Steam AppDetails, publisher listing, character, platform, achievement, and update records. Each answer says what the available material establishes and keeps dated or market-specific observations separate from stable game identity facts.
If an answer needs a detailed route, follow its link to the work order, device catalog, platform table, or official timeline. The FAQ is a quick service panel, not a substitute for the structured records underneath the longer pages.
What is ReStory: Chill Electronics Repairs?
ReStory: Chill Electronics Repairs is an Indie/Simulation game developed by Mandragora and published by tinyBuild. It is set in a mid-2000s Tokyo electronics shop where the player receives devices, repairs them, manages the business, and meets customers whose stories and choices can shape the experience. The official title, developer, publisher, setting, and genre are captured from the Steam store and AppDetails records.
What is the repair loop?
The published repair loop has four stages: disassembly, cleaning, faulty-part replacement, and assembly. The shop also includes customer intake, online and in-person orders, a spare parts browser, finances, growth, and customization such as an airbrush, color palette, and room decor. The Repair bench route explains the stages in more detail and connects them to the shop systems.
What devices can be repaired?
The captured scope includes consoles, handhelds, phones, cameras, music players, and home appliances. Named records include Atari consoles, Atari 2600, Atari 2800, the CX40 joystick, Pokia N-Joy, Patento BS, Palaloid, Guitar Legend, MyPod, Eggotchi, Goman, Brick Game, Pokia phone, and category-level entries. The Devices catalog keeps the 20 available records visible.
Is Atari officially licensed?
Yes. The game material describes an officially licensed Atari range, and the captured records name Atari consoles, Atari 2600, Atari 2800, and the CX40 joystick. The catalog distinguishes that licensed context from fictional device names. It does not claim that every Atari product or accessory is playable, only that these records are present in the supplied official material.
Do choices and endings matter?
The official store description says that customer stories, branching choices, and multiple endings are part of the game. The captured material does not provide a complete decision tree or guarantee a specific ending from a particular line. Read the Customers and choices route for named character context, then let the game’s conversations determine your run.
How long is the main story?
The captured store record describes the main story as more than 15 hours, with the exact time varying by player. That observation should be treated as a broad playtime description rather than a fixed completion timer. Repairs, shop management, customer stories, customization, and choices can change how a player spends time in the shop.
Which platforms are supported?
The captured platform record lists Windows, macOS, and Steam Deck. Windows and macOS have minimum requirements, while Steam Deck is marked Playable at launch rather than Verified. Steam features include single-player, Steam Cloud, Family Sharing, and controller support. The Platforms and release route keeps the requirements and badge wording separate.
When did the full release happen?
The full release is dated August 6, 2026. The current captured version is full-release-1.0.009r, associated with the first post-launch update dated August 11, 2026. Earlier demo, playtest, and announcement records remain in the Updates timeline with their original version contexts.
What price was captured?
The captured US Steam observation was US$19.99 list and US$17.99 at the August 11, 2026 capture. It is a dated observation for the US store, not a permanent worldwide price. Check the live Steam store for local currency, taxes, discounts, and later changes before purchasing.
How many achievements are there?
The captured Steam record lists 50 achievements in total. This reference names ten highlighted public records, including First fix!, Official Partner, Origami, Flipper, Making money!, and the Akiba progression names. The ten named rows are a documented subset and should not be mistaken for the complete 50-achievement set.